There might be spoilers ahead. I'm not sure; I haven't written it yet. I'm probably one of those reviewers that you should read after you've seen the movie. (And then you can say to yourself, 'this dude is full of it.')
Peter Jackson just cannot help himself. He is going to work a lengthy, physics-defying, CG-fueled carnival ride into his movies. Probably more than one. He's going to do it whether it serves the story or not. And at this point, there is nothing you or I can do to stop it. As it happens, these sequences are usually fairly entertaining as spectacle, but because they have no relationship to the laws of motion or to gravity as we know it, they tend to leave the viewer with a somewhat empty, unsatisfied feeling afterward. For better or worse, as a maker of blockbuster fantasy-action movies, this has become his style, his signature. So I just have to get over it: this is him, this is what he likes, and he made a gazillion dollars doing what he does; the chances that my complaints about it will be heard or heeded are exactly zero.
Last year I wrote a mostly positive review of The Hobbit: An Unexpected Journey. Looking back, however, my review glosses over the film's shortcomings and emphasizes its strengths -- in short, it is a fan's review. Whatever, I guess: I make no apologies for being a Tolkien fanboy of the highest order, and I will always have a soft spot for PJ for having the vision and fortitude and audacity to make The Lord of the Rings. Many have said it before, but it bears repeating: it's easy to forget how big a risk that first trilogy was. So I approach his movies with gratitude.
All of this is prelude to discussing The Hobbit: The Desolation of Smaug. I enjoyed the second installment of the Hobbit trilogy as an entertaining cinematic diversion. It's better than An Unexpected Journey: it opens briskly and sets a steady, uptempo pace that does not get bogged down with two opening sequences and endless exposition like the first film did. I left the theater well-pleased; I had a great time with the friends who joined me to see it. So that's a recommendation: it's a fun holiday movie for the gang.
But I suppose I should say more...
But I suppose I should say more...
Once again, Jackson & Company teased out some interesting interpretations of the source material, and conjured a new character that fits pretty well into the narrative. But also once again, Jackson seems to believe that you can't have too much of a good thing. Insert witticisms about barrel-riding and ax-juggling and elf-assassins and molten-river-of-gold-boogie-boarding here.
Jackson seems to have a lot of trouble translating Tolkien's antagonistic minor characters onto screen without turning them into villainous caricatures. In Return of the King, the noble but tragically flawed Denethor became a cartoonish bad guy. In Desolation of Smaug, Thranduil vamps his way through his scenes: he does not evoke an ancient and wise king who will join forces with the dwarves to put down the goblin army, nor hold Gollum captive, nor send his only son to represent the woodland realm later in the epic. He says, "a hundred years is nothing to an elf," but his arch, sullen countenance expresses anything but patience. I think Jackson would do well to study the antagonists in some of Hayao Miyazaki's films to discover subtlety for characters such as these.
Another thing that bothers me is Jackson's camera work: he seems to be enamored of closeups shot with a wide angle lens, which leaves his subjects oddly misshapen and the screen cluttered. This might be right for orcs and goblins, but it just doesn't fit for Bilbo. It's too chaotic, and doesn't visually express the plain, sensible wisdom of Hobbit-folk.
When I first saw the trailer for Desolation, I was dumbstruck: the dragon looked bad. I thought, wtf, he looks no better than Draco, and Dragonheart is now seventeen years old. How could that happen? Hell, after that glimpse, I felt they might have given Vermithrax the nod in favor of what they came up with. Happily, my fears were unfounded. On screen, Smaug is fantastic; the cunning, terrible menace of the character absolutely dominates the last quarter of the film. And the decision to have the dwarves make a stand to reclaim their kingdom in an extended fight with the dragon was a smart one. It is the execution where this falls flat: once again, heavy reliance upon physics-free CG leaves the sequence light on dramatic heft.
In FotR, one of the reasons that the confrontation with the Balrog succeeds is that it is situated in a film that has plenty of set-pieces that do not rely solely on special effects. Here in Desolation, Gandalf's showdown with the Necromancer has no such grounding context; it's just another CG fireworks display, which significantly diminishes its impact. It's just more noise in a spectacle already turned up to 11.
After five movies, The Fellowship of the Ring remains PJ's strongest foray into Middle Earth. In FotR, I really felt transported -- New Zealand's primal beauty played a major part in establishing an otherworldly yet realistic setting. The subsequent films have slowly morphed Middle Earth into an almost wholly CG creation that might have been filmed anywhere. More's the pity.
What did you think?
What did you think?